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Old Jan 12, 2008, 03:10 AM // 03:10   #1
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Default Decent Sword Build For Warrior Hero?

I've never played as a warrior before so I basically have no idea what skills are good to use and which aren't & considering there's so many, I don't know where to start at all.

One thing I should tell you is that I prefer to spread out my attribute points between just 2 attributes, such as strength + swordsmanship in this case.

I was going to use some points on tactics for healing signet, but I figured if the monks in your party are good enough, you won't need a self heal.

Anyway, enough of me going on & on, I'd just appreciate some help.

Thanks a lot.

Oh & I have Prophecies, Factions & Nightfall. The hero I'm using is Koss.
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Old Jan 12, 2008, 06:09 AM // 06:09   #2
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Id probably go with a cripling slash/conjure build, heroes are to dumb to dragon slash and HB sucks. Quivering blade is an often overlooked option...
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Old Jan 12, 2008, 09:12 AM // 09:12   #3
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You can read my sticky, it has this kind of thing. Cripslash is meh, I'd still go with DSlash, even though they don't spam it nearly as much as I'd like.
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Old Jan 12, 2008, 11:21 AM // 11:21   #4
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YAA :>
it's good

even brought skull crack + epidemic once
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Old Jan 12, 2008, 03:08 PM // 15:08   #5
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Thanks a lot guys, and Marty I read your sticky and that helped a whole lot

Last edited by whufc89; Jan 12, 2008 at 03:42 PM // 15:42..
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Old Jan 12, 2008, 03:42 PM // 15:42   #6
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I tried FGJ+ d-slash on heroes and they fail at it.

I tried quivering blade with 2-3 other adrenaline attack skills and it works. Just bring plague touch so that the monks don't waste condition removals. If you're bringing your warrior to bash on things you probably should use this.

Cripslash would be good, but heros don't cripslash tactically so you're better off with sever-gash...
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Old Jan 12, 2008, 04:07 PM // 16:07   #7
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Quote:
Originally Posted by LifeInfusion
I tried FGJ+ d-slash on heroes and they fail at it.

I tried quivering blade with 2-3 other adrenaline attack skills and it works. Just bring plague touch so that the monks don't waste condition removals. If you're bringing your warrior to bash on things you probably should use this.

Cripslash would be good, but heros don't cripslash tactically so you're better off with sever-gash...
OK well I'm just gonna try D Slash out anyway to see what I think of it. Obviously, if you're right and they do fail at it I'll take it out

Anyway, I have a small problem now. My brother who plays a warrior constantly told me that my current hero build is good except for one thing. He said it needs an energy attack skill as opposed to have attack skills which all run off adrenaline, because you need the energy attack skill to start charging up your adrenaline.

The thing is, I'm not sure which of these skills to take out for an energy based attack skill & I also don't know which energy based attack skill to use.

Here's Koss's current build, which you can see runs mostly off adrenaline:

[skill]dragon slash[/skill][skill]sun and moon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill][skill]flail[/skill][skill]"for great justice!"[/skill][skill]rebirth[/skill]
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Old Jan 12, 2008, 04:09 PM // 16:09   #8
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Quote:
Originally Posted by whufc89
[kill]final thrust[/skill][]
FT doesn't belong on DS builds
Lowers its power to me.
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Old Jan 12, 2008, 04:50 PM // 16:50   #9
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Quote:
Originally Posted by tyla salanari
FT doesn't belong on DS builds
Lowers its power to me.
OK thanks a lot, any idea what I should replace it with?
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Old Jan 12, 2008, 08:20 PM // 20:20   #10
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healsig. where are you spending attribute points? you have... just swordsmanship, get some tactics on that bar!
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Old Jan 12, 2008, 11:19 PM // 23:19   #11
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Quote:
Originally Posted by Coloneh
healsig. where are you spending attribute points? you have... just swordsmanship, get some tactics on that bar!

And drop rebirth for res sig..
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Old Jan 12, 2008, 11:46 PM // 23:46   #12
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Final Thrust and DSlash shouldn't stay on the same bar because they work against each other. DSlash is to keep the adrenaline at at least 5 strikes (continuing the pressure), but Final Thrust is more of a spike sort of thing, which ends your chain and drains all your adrenaline, which counteractive to what DSlash does.

I'd replace it with a useful utility/selfheal (if you really need it). You're best off going with a 14/9/11 (sword/str/tac) split attribute-wise for the useful tactics utility skills, like [wiki]"Watch Yourself!"[/wiki] and [wiki]"Shields Up!"[/wiki].
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Old Jan 13, 2008, 04:05 AM // 04:05   #13
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Keep in mind this is for a hero, so unless you plan on micro-managing the hero's skill bar I would suggest avoiding skill chains as most heros just wont utilize them at all.

When picking a self heal for a war, assuming your looking at thier secondary proff for that, avoid any and all healing skills that are not limited to the caster only as the hero will attempt to monk and heal others rather than fighting. You may be better off not giving them any self heal or use Lion's Cumoft as it has no penalty that can lead to the hero killing himself(unlike healing signet).

Limit your Hero War to only one stance, and for that I would suggest Tiger Stance as it has no movement or damage drawbacks.

Shouts are always good on a Hero as they use them anytime they are charged and most stack or at least do not cancel each other out.

I would also use no more than 3 attack skills, I would suggest Sever Artery, Savage Slash and Dragon Slash. Since heros are very very adept at interupting Savage Slash if very usefull on a hero war.

If you put a res on your hero war other than res signet I would suggest you disable it and control when and who is resurected with it.
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Old Jan 13, 2008, 06:59 PM // 18:59   #14
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I prefer "Watch Yourself!" and "Shields Up!" on Paragons since they get a benefit from it and I carry Anthem of Fury to buff my Quivering Blade warrior. I leave my warriors to bashing things in.

Don't listen to your brother, enraging Charge> energy Attack skill for building adrenaline. The only money skills in Tactics are Watch Yourself, Shields Up, None shall pass!, and Soldier's Strike (with Soldier's Strike being the only one the spear Paragons can't use). To the Limit! is basically conditional Enraging Charge ; Grapple > Shove. The rest are block stances that don't belong on a character that will be bashing things in (save for Fear Me! energy denial...energy denial doesn't work in PvE).

I run this on my sword heros
Enraging Charge (fully charges Quivering blade on first hit)
Quivering Blade
Body Blow (because I usually run shell shock unless I'm mind blast + rodgorts invocation, even without cracked armor it is better than Galrath Slash since it is 7 adrenaline not 8)
Plague Touch (when Quivering blade is blocked this kicks in, in addition to dealing with blindness)
Griffon's Sweep/Pure Strike (when Quivering blade is blocked this kicks in)
Distracting Blow / Disarm (linebacking)
Lion's Comfort (on heros since Heal Sig is usually not used very well on them)
Res Sig

12+1+1 sword
11+1 strength
6+1 tactics
2 curses

I don't bother with the Sever Artery-Gash stuff since it is a waste of 7 adrenaline with Quivering Blade on the bar and if your axe warrior has dismember/eviscerate.

Sun and Moon Slash would be a choice instead of Pure Strike but I feel having it there is not as good when you have quivering blade on the bar (they use it even when quivering blade is charged)

Basically I made the entire bar adrenaline except for utility (Pure Strike/distracting blow are both utility even though they are attacks).

You could put Pure Strike instead of Griffon's Sweep/Leviathan's Sweep seeing how there is no IAS stance but there's really no reason to unless you feel like ~10 more damage is better than knockdown. Counterattack is more efficient if you have wild blow/wild strike/wild throw on your paragon to remove block stances (though you need enchant removal for Aegis/Guardian/etc).

Last edited by LifeInfusion; Jan 13, 2008 at 07:06 PM // 19:06..
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